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ation。 The  

             rule has not been broken; but been put on hold; because sometimes you are left with no other option。 A file  

             stream and console stream share many characteristics; but knowing the length is not one of them。 A programmer  

             could force the console stream to give back some value; but that would be incorrect。 The smarter approach;  

             and the one chosen by the  implementers; is to generate an exception。 


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        The binary stream formatter can bee even pickier。 Look at Figure 10…8 again and notice how the  

   type information with version identifiers is stored in the stream。 Imagine the situation where you create an  

   assembly that saves some objects。 Then x years and n versions of the program later; you try to load the file。  

   You can’t; because the version of the type does not exist。 It is smart for the binary formatter to not instantiate  

   a version of a type that does not exist; because otherwise there could be serialization failures。 



Tweaking Serialization 



When dealing with serialization; you may e across a particular text or binary format that  

will require some extra work。 Also; you may have some objects that you want to exclude from  

serialization。 



Performing Custom Serialization 



Sometimes I think there are as many file formats as there are grains of sand on a beach。 As just  

two examples; specializations of text formats are XML and JSON (for JavaScript Object Notation;  

used in JavaScript for your web browser)。 In most cases; the default serializations will work。  

However; you may need to tweak a particular serialization。 

     Many serialization techniques allow custom serializations of a particular object。 The default  

serialization implies a certain marshaling。 For example; it might mean an integer will be marshaled  

as an integer in another representation (in SQL Server; for example)。 Sometimes; however; you  

might want different representations in different streams。 In that case; you need to implement  

the marshaling of the data member yourself。 With most serialization platforms; it means imple

menting a particular interface。 

     Following is an example that performs a custom serialization for a  binary stream。 



Imports System。Runtime。Serialization 



 _ 

Class MyObject 

    Implements ISerializable 

    Private value As Integer 



    Public Sub New() 

    End Sub 



    Public Sub New(ByVal info As SerializationInfo; 

                   ByVal context As StreamingContext) 

        value = Integer。Parse(CStr(info。GetValue(〃value〃; GetType(String)))) 

    End Sub 



    Public Sub GetObjectData(ByVal info As SerializationInfo; 

                             ByVal context As StreamingContext) 

    Implements ISerializable。GetObjectData 

        info。AddValue(〃value〃; value。ToString()) 

    End Sub 

End Class 


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                In the example; the interface System。Runtime。Serialization。ISerializable is implemented。  

           This means when BinaryFormatter serializes or deserializes MyObject; BinaryFormatter will not  

           manipulate the binary stream; but delegate the manipulation to MyObject。 With many serializa

           tion platforms; there is an explicit method; property; or flag to indicate whether MyObject is  

           being written to the stream or read from the stream。 In the case of binary serialization; when an  

           object is written to the stream; the GetObjectData() method is called; and when the object is  

           being read from the stream; the constructor is called。 

                Serialization involves two directions; and a developer must implement both; in the same  

           way。 In the example; the AddValue() method is called; indicating that the data member is written as  

           a string; and when reading; the value data member must be read as a string。 



           ■Note  One of the biggest challenges with serialization is that each and every serialization platform seems  

           to have its own way of doing things。 Sometimes there will be mon methods and attributes; but other times  

           they will not exist。 A universal approach to serialization won’t work。 You should avoid performing custom seri

           alization whenever possible。 Most serialization platforms are smart enough to know what to do with each data  

           member。 So the best approach is to let the platform figure things out。 



           Declaring a Data Member As Nonserializable 



           In the example of the Ticket type; all of the data members were serialized。 However; some

           times that is not desired。 Suppose an object that you want to serialize has a network connection  

           or some other data value that will not make any sense if the object is serialized and then dese

           rialized some time later。 When the object is serialized; the network connection will also be  

           serialized; which is not appropriate。 It is not appropriate to serialize a network connection  

           because that object is transient and applies only to the context of the object instance。  

                To mark a data member as nonserializable; attributes are often used; as in the following  

           example。 



            

           Class MyObject2 

                

               Private _networkIdentifier As Integer 

           End Class 



                In the example; _networkIdentifier will not be written or read from the data stream。  



           Separating Data Objects from Action Objects 



           Another approach is to develop a number of data objects whose only role is to be used in seri

           alization and data referencing。 Such an approach is useful when using binary serialization;  

           because you are then able to more effectively manage the version problem。 The following is an  

           example of how such an architecture would be realized。 


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Class MyObject2 

End Class 



Class Doer 

    Private _object As MyObject2 

    Private _networkIdentifier As Integer 

End Class 



     The class Doer has no serialization attribute and will not be serialized; but it references  

MyObject2。 The network identifier data member has been moved from MyObject2 to Doer。 The  

result is that MyObject2 contains nothing that is transient。 



pleting Custom Types 



When writing custom types; two methods are often implemented; especially where objects are  

to be pared a lot:  Equals() and GetHashCode()。 These two methods are used by the   

library API when paring and manipulating instances in a list or a collection。 It just happened  

in this chapter’s example that a list of string types did the right thing。 If TextProcessor had used  

the Ticket type; then the Equals() method of the list used to find date duplicates would not have  

worked。 The default implementations of  Equals() and GetHashCode() are not implemented  

properly。 This is not the  API’s fault。 Rather; it is a recognition that Microsoft cannot know  

the structure of an object and what is considered as making a type unique。 



Implementing GetHashCode() 



The MSDN documentation for Object。GetHashCode defines the GetHashCode() method as follows  

(http://msdn2。microsoft。/en…us/library/system。object。gethashcode(VS。90)。aspx): 



      Th

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